Every builder reaches the moment where the instructions aren't enough anymore. You look at a set and think "I'd have done that roof differently", or you see a building on holiday and want it on your shelf. That's the start of your first MOC, short for My Own Creation. This guide takes you from that first idea to a model that holds together, looks great, can be built by someone else, and can be ordered brick by brick. No talent required, just a method.
The method in 10 steps
- Pick a subject you love and that fits on a shelf.
- Choose a scale, and do the maths once.
- Collect reference photos.
- Block out the big shapes first.
- Build a strong core.
- Choose a limited colour palette.
- Add detail with techniques, not just more bricks.
- Stress-test it like a clumsy cat would.
- Check the parts exist, in your colours.
- Make instructions someone else can follow.
Digital or physical? Choosing your tools
You can design with real bricks on a table, or with virtual bricks on a screen. Most experienced designers do both: they sketch digitally and test tricky sections with real parts.
| Tool | Price | Best for | Watch out for |
|---|---|---|---|
| Studio | Free | The most complete option: huge parts library, built-in instruction maker, photo-realistic renders, part list export. | Windows and Mac only; heavy on older laptops. |
| Mecabricks | Free (paid extras) | Building in a web browser, beautiful renders. | Instruction tools are more limited. |
| LDraw tools (LeoCAD, LDCad) | Free, open source | Linux users, technical builders, total control. | Steeper learning curve. |
| Real bricks | Your collection | Feeling the strength of a build, testing mechanisms and play. | You're limited to the parts and colours you own. |
Our recommendation for a first MOC: design in Studio. You never run out of parts, you can undo anything, and when you're done you can export a part list in one click. Before you start, load the BuyMeBricks Studio palette: it contains only part-and-colour combinations we can actually send you, over 35,000 of them. It's the single best way to avoid designing something you can't build.
Step 1: Pick the right first subject
Your first MOC should be small enough to finish and personal enough to care about. Unfinished mega-projects are the number one reason new designers give up. Good first subjects:
- A building you know: your favourite café, your grandparents' house, a corner shop from your street.
- A vehicle: a van, a tractor, a small boat. Vehicles teach proportion and angles fast.
- A vignette: a tiny scene on a 6×6 or 8×8 base. Big storytelling, few parts, and a fantastic way to practise detail.
- An object from your desk: a camera, a plant, a typewriter. Life-size objects are surprisingly forgiving.
Aim for 200 to 600 pieces. Big enough to be satisfying, small enough to finish in a few evenings.
Step 2: Choose a scale (with the maths)
Scale decides everything else: how big the windows are, how many parts you need, how much it costs. Decide it first, and write it down.
| Unit | Real size | Use it for |
|---|---|---|
| 1 stud (width) | 8 mm | Horizontal measurements |
| 1 plate (height) | 3.2 mm | Fine vertical steps |
| 1 brick (height) | 9.6 mm (3 plates) | Walls and big volumes |
| 5 plates high = 2 studs wide | 16 mm | The magic ratio for sideways building |
The quick formula: real size ÷ scale ÷ 8 mm = studs. A 4.5 m long van at minifig scale (roughly 1:40) is 4,500 ÷ 40 ÷ 8 ≈ 14 studs long. At 1:20 it would be 28 studs. Do this for length, width and height, and you'll have a bounding box before you place a single brick.
Common scales: microscale (a whole skyline on a baseplate), minifig scale (figures fit inside, roughly 1:35 to 1:45), and display scales like 1:20 or 1:12 for vehicles and objects.
Step 3: Collect references
Great MOCs look "right" because the designer studied the real thing. Gather 10 to 20 photos before you start: front, side, back, top if you can, and close-ups of the details that make it recognisable. A shared board or a folder on your desktop is enough. Pay special attention to:
- The silhouette. If the outline is right, people recognise the subject even with almost no detail.
- The two or three signature details: the round window, the striped awning, the chunky front grille. These matter far more than accuracy everywhere else.
- The proportions. Measure ratios (height vs width) on the photo and keep them in your model.
Step 4: Block out the shape
Sculptors start with clay, not with eyelashes. Do the same: build the rough volumes first with big, simple bricks in any colour. A building becomes a few boxes; a vehicle becomes a chassis, a cabin and wheels. Then look at it from a distance (or zoom out in Studio). Does the silhouette read? Are the proportions right? Fixing a block-out takes minutes; fixing a finished, detailed model takes days.
💡 Designer's trick
In Studio, build your block-out in a bright colour you won't use in the final model, like lime. As you replace sections with final parts, it's instantly obvious what's left to do.
Step 5: Build a strong core
A model that looks great but falls apart when someone lifts it is a model nobody will build twice. Strength comes from the inside:
- Overlap your bricks like a real brick wall. Stacked columns of the same brick split apart; staggered joints lock together.
- Use long plates as beams. A layer of overlapping long plates under a floor or along a chassis turns many small sections into one solid piece.
- Technic bricks and pins add serious rigidity to long or tall models, and can be hidden inside.
- Build in modules. Floors that lift off, a body that slides onto a chassis. Modules are easier to build, to display and to explain in instructions.
- Keep attachment points generous. A detail held by one stud will be the first thing to fall off in the box.
Legal and "illegal" connections
Builders call a connection "illegal" when it forces parts into positions that stress them: wedging a plate between studs, bending a part to make it fit, or relying on a gap that only works because of tolerance. They might hold today, but they stress the plastic, may not fit in another batch, and frustrate whoever builds your model. Official-quality designs avoid them, and so should yours, especially if you plan to share or sell your MOC.
Step 6: Choose your colours
Beginners tend to use every colour they have. Experienced designers use few. A limited palette looks intentional, photographs better and is easier to source.
- The 60-30-10 rule: one dominant colour (about 60% of the visible surface), one secondary (30%) and one accent (10%). It works for interiors, and it works for bricks.
- Use darker tones low and lighter tones high. It makes models feel grounded and stable.
- Greys and tans are your friends for roofs, roads, stone and machinery. They make the accent colours pop.
- Hide structural parts in any colour, but only where nobody will ever see them, and keep them in common colours so the model stays easy to source.
- Avoid rare colours for big areas. A wall in a colour that exists in only a handful of parts will force compromises everywhere.
Step 7: Detailing techniques that level you up
Detail doesn't come from adding more bricks. It comes from building in more directions and using parts in unexpected ways. Here are the techniques that separate a first MOC from a great one.
↪️ SNOT (Studs Not On Top)
Brackets and bricks with studs on the side let you build sideways and upside down. It's how designers get smooth façades, sign boards, lettering and details that would be impossible with studs pointing up.
½ Half-stud offsets
Jumper plates shift parts by half a stud. Use them to centre a door, a chimney or a headlight where the grid would otherwise force it off-centre.
📐 Angles and curves
Hinge plates, clips and bars, turntables and wedge plates break the right angle. A slight angle on a roof or a wall immediately makes a model feel more natural.
🔲 Tiling
Tiles hide studs for floors, roads, roofs and tabletops. A mix of studs and tiles adds texture; a fully tiled surface reads as smooth and premium.
⚙️ Greebling
Small technical-looking parts (grilles, levers, clips, cylinders) layered on a surface to suggest machinery. Perfect for spaceships, factories and the back of buildings.
🌱 NPU (Nice Part Usage)
Using a part for something it wasn't designed for: a frog as a sculpture, a hair piece as a bush, a ski as a window frame. NPU is what makes people zoom in on your photos.
Learn by studying others. Browse the MOC Store and look closely at how other designers solve corners, roofs and windows. Every great designer started by borrowing techniques, then made them their own.
Step 8: Stress-test your model
A digital model can't fall over. A real one will. Before you call it finished:
- Check for floating parts. In a digital model, parts can hang in mid-air without being connected. Rotate the model and look underneath; Studio's collision check helps spot parts that overlap.
- Build it for real if you can, at least the risky sections: long overhangs, thin towers, anything on a hinge.
- The "lift and swoosh" test: pick it up by the place a person naturally would. Does anything bend, creak or drop?
- Hand it to someone else. Watch where they struggle. That's where your instructions or your structure need work.
Step 9: Make sure every part exists
This is the step that catches almost every first-time designer. A digital library contains parts in colours that were never produced, or haven't been available for years. Your model might be perfect on screen and impossible to build in real life.
- Export the part list from Studio (BrickLink XML) or Rebrickable (CSV).
- Upload it on our upload page. In seconds you'll see which parts are in stock, the ones that aren't, and the total price of the model.
- Swap the missing parts for available ones, using the Studio palette to see which colours each part comes in, then re-upload.
Our Studio and Rebrickable tutorial walks through it with screenshots. It's also a reality check on cost: if your 600-piece model costs more than you expected, look for big areas built from lots of tiny parts and simplify them with larger plates or bricks.
Step 10: Make instructions people can follow
If you want anyone else to build your MOC (a friend, your followers, or paying customers) the instructions matter as much as the model. Studio's built-in instruction maker does most of the work. These habits make the result feel professional:
- Three to eight new parts per step at the start, a little more once the builder knows the model. Never make people hunt for a tiny part hidden behind a big one.
- Use submodels for repeated or separate sections (wheels, windows, a tree). Build them once in a callout, then attach them.
- Rotate the view whenever the next part goes on the side or back. A builder should never have to guess where something goes.
- Show the parts list for each step, and put a full bill of materials at the end.
- Add a cover page with a render of the finished model, its piece count and dimensions.
- Test-build from the PDF, not from memory. You will find at least one step that makes no sense. Everyone does.
🎉 Then share it
Once your MOC is finished, publish it on the BuyMeBricks MOC Store, for free or with a designer fee. Builders can order every part plus your instructions in one click, and you keep 85% of the designer fee on each sale. Here's how: Sell your MOC. And before you do, read our guide to photographing your MOC with a phone: photos sell the model.
10 beginner mistakes (and the fix)
| Mistake | Fix |
|---|---|
| Starting with a huge project | Start with a vignette or a small vehicle. Finish it. |
| No fixed scale | Pick one before you start and calculate the bounding box. |
| Detailing before the shape is right | Block out with simple bricks, check the silhouette, then detail. |
| Too many colours | 60-30-10: one main colour, one secondary, one accent. |
| Stacked, unstaggered walls | Overlap bricks and add a layer of long plates. |
| Everything at right angles | Add one angled roof or wall with hinges or wedges. |
| Floating parts in the digital file | Rotate, look underneath, use the collision check. |
| Parts in colours that don't exist | Design with a stock-only palette; upload the list to check. |
| Steps with 30 parts | Split them. Use submodels and rotate the view. |
| Never showing anyone | Share work in progress. Feedback is the fastest teacher. |
MOC glossary
- MOC
- My Own Creation: any model you designed yourself.
- SNOT
- Studs Not On Top: building sideways or upside down.
- NPU
- Nice Part Usage: a part used creatively for something else.
- Greebling
- Small parts layered to suggest technical detail.
- Jumper
- A plate with one central stud, used for half-stud offsets.
- Vignette
- A small scene on a tiny base, often 6×6 or 8×8 studs.
- Modular
- Sections designed to connect to each other or lift apart.
- BOM
- Bill of materials: the full part list of a model.
- Illegal connection
- A connection that stresses or bends parts to make them fit.
- WIP
- Work in progress: what you post to get feedback.
FAQ
What is the best free software to design a MOC?
Studio is the most complete free option for most people: a huge parts library, an instruction maker, photo-realistic renders and part list export. Mecabricks runs in a browser, and LeoCAD and LDCad are open-source alternatives.
How many pieces should my first MOC have?
Between 200 and 600 pieces is a good target: big enough to be satisfying, small enough to finish in a few evenings.
How do I know if the parts in my design actually exist?
Export the part list from Studio or Rebrickable and upload it on the BuyMeBricks upload page. You'll see in seconds which parts are in stock and the price of the whole model. Designing with the BuyMeBricks Studio palette avoids the problem from the start.
What does "illegal" building technique mean?
A connection that stresses or bends parts to make them fit, or relies on a gap that only works by luck. It may hold, but it can damage parts and doesn't work reliably for other builders.
Can I sell instructions for my MOC?
Yes, as long as the design is original and doesn't use other companies' trademarks or characters. On the BuyMeBricks MOC Store you can publish it for free or with a designer fee, and builders can order the parts in the same click.